Return to: Urology Department : U of M Home
A470 Mayo (MMC 394)
420 Delaware Street SE
Minneapolis, MN 55455
Phone: (612)624-0633
Fax: (612)626-3994
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Transrectal ultrasound is invasive and poses a challenge to
training using live models. Virtual reality (VR) models can provide
objective learning data and feedback, and further relieve concerns of
subject discomfort or injury during training.
We have developed a high-fidelity,
low-cost prototype VR simulator intended to train the skills necessary in order
to perform transrectal Ultrasonography (TRUS) of the prostate.
Actual ultrasound images have been acquired in the sagittal and axial views,
and then registered in virtual space. We use several infrared and accelerometer
sensors in a commercial gaming interface, the Wii set, to track motions for each
degree of freedom (DoF).
One programmable Wii remote is mounted on a dummy probe, and the second is deployed
laterally to the probe. The simulation software program reads and translates the
outputs of the tracking sensors, calculates the orientation of the hand-held probe,
registers its scanning plane with the pre-built ultrasound data model, processes and
manipulates the pixels on the plane, and accordingly updates the images on the monitor
as the final visual output.
A rubber rectum with lubrication serves to provide the appropriate force-feedback.
Wii buttons are utilized to simulate ultrasound transducer probe features.
Using the Wii interface, integrated with our virtual TRUS software, we have built a high-fidelity basic simulator with force-feedback for transrectal ultrasound. Currently, a limitation exists if the scanning plane of probe is manipulated out of the volume of the virtual model, with only part of the ultrasound image being represented. The creation of a curriculum along with the capability for more complex procedures such as biopsy that require model deformation and penetration will transform this simulator into a robust trainer worthy of clinical validation studies.